A sound should be spatialized when it's associated with an event that has a spatial location. This includes UI, embodied AI voices, and visual indicators. Spatialize user interface elements to help declutter the user's sonic "space" by limiting the number of stereo sounds that they hear.veer.tvImmagine:veer.tvSpatial audio in virtual reality involves the manipulation of audio signals so they mimic acoustic behavior in the real world. An accurate sonic representation of a virtual world is a very powerful way to create a compelling and immersive experience.Spatializer is a binaural spatialization plugin. It processes the sound to give the feeling that it comes from a particular direction. It sets the position of the sound source in space and uses an HRTF (head-related transfer function) to compute the result by convolution.
When should a sound be spatialized?
A sound should be spatialized when it's associated with an event that has a spatial location. This includes UI, embodied AI voices, and visual indicators. Spatialize user interface elements to help declutter the user's sonic "space" by limiting the number of stereo sounds that they hear.
How do you use spatialization in animation?
Pair moving animated objects with a spatialized sound that depends on the object type and speed of motion. It helps to play a spatialized sound at the end of an animation to inform the user of the object's new position. For gradual movements, a "whoosh" sound during movement helps the user track the object.
How does spatial audio work in virtual reality?
We use our two ears, in conjunction with the ability to move our heads in space, to make better decisions about the position of an audio signal and the environment the sound is in. Spatial audio in virtual reality involves the manipulation of audio signals so they mimic acoustic behavior in the real world.
What is the spatialiser plugin used for?
Panning and Object tracking : The Spatialiser plugin can be used to treat audio sources in a mix as objects and position them around a 360 rectilinear video. There is no limit on the number of audio sources that can be used to be positionally placed and moved in a space.

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